"Since Interplay wouldn’t pay for a SuperFX chip, I found a way to do it with static RAM on the cart and DMA which got me a great frame rate. Interplay wouldn’t pay for the static RAM either, so I ended up using Fast ROM and a MVN instruction. Interplay wouldn’t pay for a 3.6 Mhz ROM either. So, frustrated, I shoved my block move code into the DMA registers and use it as RAM running at 3.6 Mhz. It worked. I got fast block moves on slow cartridges and made a game using polygons working on a 65816 with pure software rendering."
"Since Interplay wouldn’t pay for a SuperFX chip, I found a way to do it with static RAM on the cart and DMA which got me a great frame rate. Interplay wouldn’t pay for the static RAM either, so I ended up using Fast ROM and a MVN instruction. Interplay wouldn’t pay for a 3.6 Mhz ROM either. So, frustrated, I shoved my block move code into the DMA registers and use it as RAM running at 3.6 Mhz. It worked. I got fast block moves on slow cartridges and made a game using polygons working on a 65816 with pure software rendering."