Oh my, that game is art. I believed that was the future of games. Instead we got decades of murky textures stretched lazily over too few polygons to look good, too many to look abstract and evoke imagination.
So all the genlock magic and TV station usage was the unintended result of a never released laserdisc peripheral!? :-)
The article offers a wonderful breakdown of the fairly astonishing amount of invention that went into development. Especially given that it was primarily the work of a solo developer.
I also enjoyed the observation that the Amiga's hardware-level support for a laserdisc peripheral (which was never released) was repurposed for the rotoscoping work used to develop the incredibly smooth character animations that still look AAA, even today.
I love this blog. Can't wait to read the book.