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Re:DRM done right: Puppygames by city41 on Monday September 27, 2010 @09:41AM (#1731622)
Is it just one guy now? I know for a while it was at least two, possibly three.

Also, PuppyGames are the people responsible for LWJGL[1], which IMO is the best way to go for making games in Java.

[1] http://www.lwjgl.org/

Re:DRM done right: Puppygames by ido on Monday September 27, 2010 @09:47AM (#1731642)
AFAIK there is just one programmer, and he is on the LWJGL team but is by no means the only LWJGL developer.

There might be someone else working with him, I couldn't really find anything about it.

EDIT: apparently there are 2 people, Cas & Chaz:

http://www.javagaming.org/index.php/topic,23005.msg190715.ht...

Re:DRM done right: Puppygames by city41 on Monday September 27, 2010 @12:33PM (#1732231)
And in that thread he did confirm they only make $250/month, split two ways. That's sad. I bought their first game years ago (I forgot it's name, but it doesn't appear to be for sale anymore). It was really good.
Re:DRM done right: Puppygames by princec on Monday September 27, 2010 @06:14PM (#1733707)
Alien Flux. Thrice cursed. Mention it not.
Re:DRM done right: Puppygames by kaffiene on Wednesday September 29, 2010 @07:13PM (#1741545)
Why?
Re:DRM done right: Puppygames by princec on Thursday September 30, 2010 @08:29PM (#1745454)
Total failure of a product which did almost everything just exactly wrong. Wasted a year of my life on it before I realised it was a total flop.
Re:DRM done right: Puppygames by ido on Saturday October 02, 2010 @09:05AM (#1750359)
Sounds like there are some lessons hidden in there...I personally would love hearing the story, a post-mortem of sorts :)