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Re:2D or not 2D (in the C++ Standard) – that is the question by exDM69 on Monday June 11, 2018 @12:45PM (#17285940)
> so your code is portable (so long as you use GCC)

Or Clang!

There are only minute differences between vector extensions in GCC vs. Clang. Little things like __builtin_shuffle vs. __builtin_shufflevector.

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