Re:Ok-Cancel versus Cancel-Ok
by jcrites on Friday June 08, 2018 @07:42PM
(#17270637)
The facilities that you create in the game can be quite large and complex. These facilities can be processing and tracking maybe tens of thousands of different individual items. There’s a lot of stimulation workload when you reach large scale.
Unlike in a lot of games where the computational complexity is all graphics-oriented and done in the GPU, these computations are largely all CPU.
Unlike in a lot of games where the computational complexity is all graphics-oriented and done in the GPU, these computations are largely all CPU.
Modern laptops should generally be fine though.