Re:Reinforcement Learning: From Zero to State of the Art wit...
by laGrenouille on Thursday June 07, 2018 @08:03PM
(#17261466)
Looking at the material here, I think you may be under estimating what is meant by "zero" here. To fully follow these notes you would need to have significant research-level knowledge of general machine learning techniques, with a good deal of specific experience working with neural networks (both in theory and application).
I think someone with a general graduate-level background in most fields of ML or computer science could acquire a working knowledge of the SOTA in a particular associated sub-topic after reading through a half dozen or so research papers and code. That doesn't seem unreasonable or surprising.
Re:Reinforcement Learning: From Zero to State of the Art wit...
by backpropaganda on Thursday June 07, 2018 @08:38PM
(#17261632)
He's also under estimating what it means to be a hero. Most of the experiments here are on Cartpole which is a very basic environment (not even MNIST level of complexity). Most papers in RL use Atari, which requires some amount of engineering that this repo does not have.
Re:Reinforcement Learning: From Zero to State of the Art wit...
by tartrate on Friday June 08, 2018 @01:22AM
(#17262801)
Understanding and making use of E=mc^2 takes less time than it took to research it.
If you can go from zero to SOTA from a web tutorial in anything less than, I don't know, a year, then the field is severely underdeveloped.
But let that be an opportunity: what it really means is that the field is quickly growing and there aren't well-established experts or leaders.