Re:Haxe: Cross-Platform Development's Best-Kept Secret
by pier25 on Thursday June 07, 2018 @12:28PM
(#17257362)
> I must say the build pipeline and available tools for OpenFL / Haxe games was lacking at best
That was my experience as well.
Too many moving pieces going in different directions. When it wasn't a Lime issue, it was Hxcpp, or OpenFL, or a combination of these. That was 3-4 years ago though.
That was my experience as well.
Too many moving pieces going in different directions. When it wasn't a Lime issue, it was Hxcpp, or OpenFL, or a combination of these. That was 3-4 years ago though.