Re:Deprecation of OpenGL and OpenCL
by scarface74 on Wednesday June 06, 2018 @03:45PM
(#17250432)
Being able to run something suboptimally doesn't turn into sales. I'm sure that the owner of a $70 Blu R1 HD is not going to be spending money on high end games.
Being able to run anything slightly demanding is other thing, but you can't argue there's no support.
Also, the benchmark you linked is for application load, which is heavily influenced by storage speed and load method (android has to JIT compile sometimes) and has almost no impact from the graphics' performance other than the bus between CPU/memory and GPU
[1] https://developer.android.com/about/dashboards/#OpenGL