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Re:Apple: Deprecation of OpenGL and OpenCL by Angostura on Wednesday June 06, 2018 @04:24AM (#17245318)
If you're wondering about what they are moving to, here is the WWDC introductory presentation on Metal 2 https://developer.apple.com/videos/play/wwdc2017/601/

and the WWDC video on Using Metal 2 for Compute: https://developer.apple.com/videos/play/wwdc2017/608/?time=5... - Performance shaders are coming to Mac.

Re:Apple: Deprecation of OpenGL and OpenCL by hungerstrike on Wednesday June 06, 2018 @10:17AM (#17247307)
Re:Apple: Deprecation of OpenGL and OpenCL by bythewhy on Wednesday June 06, 2018 @04:32AM (#17245356)
What does this mean for WebGL?
Re:Apple: Deprecation of OpenGL and OpenCL by bitcharmer on Wednesday June 06, 2018 @03:54AM (#17245172)
Apple is trying really hard to become the new Microsoft.
Re:Apple: Deprecation of OpenGL and OpenCL by dmak on Wednesday June 06, 2018 @04:29AM (#17245338)
How so?
Re:Apple: Deprecation of OpenGL and OpenCL by vs2 on Wednesday June 06, 2018 @04:30AM (#17245343)
DirectX