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Re:Deprecation of OpenGL and OpenCL by simondanisch on Tuesday June 05, 2018 @08:59AM (#17237199)
The problem is still with apple forcing them to invest resources, without any reason, but to advance their vendor lock in. And if you're a developper of a small high performance 3d graphics and gpu computing library like me, its just a giant middle finger from apple and I will either need to drop opengl/opencl or apple - there is no way that i can afford to offer both, especially since i'd need to buy apple hardware to test things.

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