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Re:Deprecation of OpenGL and OpenCL by rsp1984 on Tuesday June 05, 2018 @06:15AM (#17236321)
All they'll accomplish is further killing off the already-small presence they have in the gaming space.

That of course depends on the definition of "gaming space".

The classical desktop gaming space, Apple was never a player in it. They simply don't care about it. Hence why they treated OpenGL on macOS the way they did.

But: Apple is arguably the biggest player in the mobile gaming space. That's what they care about. So instead of spending a large amount of money to attract a low number of AAA desktop titles to their OS they just tap into the vast (game-)developer base that they already have in iOS and make it easy for them to deploy and sell their games on macOS too [1].

The move to deprecate OpenGL and OpenCL in favor of Metal makes total sense in that regard.

[1] https://techcrunch.com/2018/06/04/apple-is-bringing-the-best...

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