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Re:Deprecation of OpenGL and OpenCL by lewisinc on Monday June 04, 2018 @07:17PM (#17233517)
Well, at least in the Rust ecosystem there is https://github.com/gfx-rs/gfx which provides backends for Vulcan, Direct X 12, Metal and OpenGL. I'm not sure it's super relevant outside of the Rust ecosystem right now, but it's worth spreading the word around of such solutions.
Re:Deprecation of OpenGL and OpenCL by drb91 on Monday June 04, 2018 @07:26PM (#17233567)
How is the cross api shader support?
Re:Deprecation of OpenGL and OpenCL by oregontechninja on Monday June 04, 2018 @07:53PM (#17233749)
Surprisingly good. My tests have run across properly across 4 os's without much change. I can't verify for Apple though.
Re:Deprecation of OpenGL and OpenCL by oneweekwonder on Monday June 04, 2018 @09:30PM (#17234255)
> across 4 os's

windows, gnu/linux, android; and what other os?

Re:Deprecation of OpenGL and OpenCL by kvark on Monday June 04, 2018 @09:54PM (#17234353)
https://github.com/gfx-rs/portability may be relevant out side of Rust, since it's a linkable C library.