Re:Deprecation of OpenGL and OpenCL
by lewisinc on Monday June 04, 2018 @07:17PM
(#17233517)
Well, at least in the Rust ecosystem there is https://github.com/gfx-rs/gfx which provides backends for Vulcan, Direct X 12, Metal and OpenGL. I'm not sure it's super relevant outside of the Rust ecosystem right now, but it's worth spreading the word around of such solutions.
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How is the cross api shader support?
Re:Deprecation of OpenGL and OpenCL
by oregontechninja on Monday June 04, 2018 @07:53PM
(#17233749)
Surprisingly good. My tests have run across properly across 4 os's without much change. I can't verify for Apple though.
Re:Deprecation of OpenGL and OpenCL
by oneweekwonder on Monday June 04, 2018 @09:30PM
(#17234255)
> across 4 os's
windows, gnu/linux, android; and what other os?
https://github.com/gfx-rs/portability may be relevant out side of Rust, since it's a linkable C library.