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Re:Deprecation of OpenGL and OpenCL by RobLach on Monday June 04, 2018 @06:56PM (#17233374)
Every game developer I know turns off the metal rendering pipeline and uses the much more stable and refined OpenGL one unless getting every tiny bit of performance needs to be squeezed out.

I’ve witnessed plenty of last minute builds be saved by a Unity game dev on a Mac just flipping their renderer settings.

Re:Deprecation of OpenGL and OpenCL by ianlevesque on Monday June 04, 2018 @10:03PM (#17234400)
Sounds like this might be the incentive Unity needs to fix their Metal implementation.
Re:Deprecation of OpenGL and OpenCL by RobLach on Tuesday June 05, 2018 @01:07AM (#17235139)
I don't think it's much of an incentive. According to Valve's hardware surveys roughly 3% of Steam's market is MacOS. Those type of numbers are similar across different distribution platforms that a Unity game dev will target. It'll be hard to nudge it away from low priority with that share.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Re:Deprecation of OpenGL and OpenCL by the6threplicant on Tuesday June 05, 2018 @05:39AM (#17236154)
The other figure to look at is the amount of money spent. If it's similar to the hardware percentage then you're right, if on the other hand, macOS users spend more on games then a rethink is in order.
Re:Deprecation of OpenGL and OpenCL by Lievelingsduif on Wednesday June 06, 2018 @09:52AM (#17247131)
Do you have a source for that? Because I can't really find a figure. Genuinely curious.