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Re:Deprecation of OpenGL and OpenCL by phkahler on Monday June 04, 2018 @06:13PM (#17233095)
I played the fuck out of Angry Birds - on Android. How exactly does forcing developers to adopt a platform specific API help anyone? That was a rhetorical question BTW, don't even try to answer it. Apple are being arrogant as fuck with this.
Re:Deprecation of OpenGL and OpenCL by coldtea on Tuesday June 05, 2018 @08:11AM (#17236891)
>How exactly does forcing developers to adopt a platform specific API help anyone?

Well, platform specific APIs aren't lowest-common-denominator affairs, and get support for native platform capabilities faster (plus can be more optimized).

Re:Deprecation of OpenGL and OpenCL by phkahler on Tuesday June 05, 2018 @11:05AM (#17238325)
I understand their benefits. But why refuse to support standards as well? I don't think Apple is short on resources.
Re:Deprecation of OpenGL and OpenCL by coldtea on Tuesday June 05, 2018 @04:13PM (#17241571)
I think because then you don't give developers the extra motivation to use your platform APIs.
Re:Deprecation of OpenGL and OpenCL by phkahler on Wednesday June 06, 2018 @09:58AM (#17247169)
That just means the benefits don't outweigh the down side - lack of cross platform API, new learning curve to climb.