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Re:Scrum disempowers developers by Clubber on Wednesday May 30, 2018 @12:38PM (#17189166)
>but that only hides the fact that they are entirely oblivious to the reality of running a successful software project

Wow, amazing that the shoulders of the giants you stand on was never a successful software project.

>In the old timey's waterfall world, a waterfall project that's executed flawlessly is a project that ends up delivering the wrong product that fails to meet the client's basic needs, thus leading to a very unhappy client that may even feel that he has been played.

Waterfall was iterative as well, when the needs changed, so did the project plan. You bought that line, but that's not how it ever was in my experience. You know those version numbers software has? Those are the iterations. We'd cut a release about every 3 months.

Based on your comment, I suspect you've never done anything outside of scrum / agile, so you are comparing it to some mythical way of doing things you heard about (undoubtably from scrum consultants.)

Re:Scrum disempowers developers by geezerjay on Wednesday May 30, 2018 @01:25PM (#17189623)
> Wow, amazing that the shoulders of the giants you stand on was never a successful software project.

Those giants you're referring to made a lot of mistakes along the way.

One of those mistakes was blindly trying to force project management practices that were driven by the need to allocate material resources into projects where the only resource that's allocatable is man-hours. In projects whose success is determined by how well are material resources spent, redesigning something midway is something that's entirely unthinkable and can even dictate the project's death. That's not the case in software development projects, where the only resource is the fixed amount of man-hours that's at the project manager's disposal. With the development and adoption of a couple of software engineering practices aimed at preserving the project in a deliverable state, redesigning entire modules is essentially free. Therefore we end up with project management challenges that superficiality may appear to be the same but are actually fundamentally different.

Therefore, different types of constraints result in different optimization problems that lead to different solutions and require different approaches.

> Waterfall was iterative as well, when the needs changed, so did the project plan.

The keyword you've used is "needs". You're assuming that changes are exceptional. They are not. In software projects, requirement changes are the norm, not the exception. Changes aren't needed, they are constant. If your goal is to meet the client's needs then you need to meet the client's needs, and not some line in the sand that has no bearing with the paying customer's goals.

> Based on your comment, I suspect you've never done anything outside of scrum / agile, so you are comparing it to some mythical way of doing things you heard about (undoubtably from scrum consultants.)

You suspected wrong. In fact, I have far more years of experience in waterfall projects in real world engineering projects than in scrum/agile. Waterfall projects make sense when the requirements make sense. Software development projects based on basic software engineering practices don't incorporate some fundamental requirements found in engineering projects, thus their efficiency can and does improve by following adequate practices.