A good example of a game of imperfect information is poker, because players have a private hand which is known only to them. Whereas all possible future states of a chess game can be narrowed down according to the current game state, the fundamental uncertainty of poker means there is a combinatorial explosion involved in predicting future states. There's also the element of chance in poker, which further muddies the waters.
Board games are often (but not always) games of perfect and complete information. Card games are typically games of imperfect and complete information. This latter term, "complete information", means that even if not all of the game state is public, the intrinsic rules and structure of the game are public. Both chess and poker are complete, because we know the rules, win conditions and incentives for all players.
This is all to say that games of perfect information are relatively easy for a computer to win, while games of imperfect information are harder. And of course, games of incomplete information can be much more difficult :)