Re:Loot boxes are obviously gambling
by zeta0134 on Tuesday May 29, 2018 @01:56AM
(#17176805)
Right, Overwatch is a relatively tame example where it starts to feel potentially manipulative. I forgot about the Battlefront scandal, that's a bit more obviously bad. Again here, the presence of random boosts isn't inherently a bad thing, but making them purchasable is already questionable ("pay to win") and putting them in real-money loot boxes is certainly sketchy ("pay to win but only sometimes")
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