Re:Cinematic rendering – an alternative to volume rendering ...
by manol74 on Monday May 28, 2018 @11:57AM
(#17173087)
It's not an alternative to volume rendering as the title suggests. It's a kind of a brand name the manufacturer wants to establish for their admittedly very impressive volume rendering implementation
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Re:Cinematic rendering – an alternative to volume rendering ...
by xo5vik on Monday May 28, 2018 @05:23PM
(#17174922)
Fair enough - it's an alternative implementation of volume rendering. How about: "exposure rendering - an alternative to ray-casting"?
Ref'd in the submission - Kroes T, Post FH, Botha CP. Exposure render: an interactive photo-realistic volume rendering framework. PLoS One. 2012;7(7):e38586. doi: 10.1371/journal.pone.0038586. (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3388083/)
Generously there is also code available (last commit 2013), although I haven't tried it yet... https://code.google.com/archive/p/exposure-render/
I was curious about any overlap with an earlier post today "How Voxels Became ‘The Next Big Thing’" [https://news.ycombinator.com/item?id=17169209]
Re:Cinematic rendering – an alternative to volume rendering ...
by tecleandor on Monday May 28, 2018 @05:06PM
(#17174848)
Yep. Seems like things visually change a lot by proper material and lightning choosing.