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Re:How Voxels Became ‘The Next Big Thing’ by acou_nPlusOne_t on Monday May 28, 2018 @01:43AM (#17170765)
You are right, its been quite a while since i have dealt with the cube-engine. The Level of detail mechanism just adds a constant to the formula- basically speeding up the n^3 voxel growth as the player explores the world in detail and distance at the same time in the worst case.

Looking at a ants-mandibles-mikro-biota, while observing a planet near the horizon.

https://www.youtube.com/watch?v=SsjeiLklThY

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