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Re:DigitalMars C/C++ Compiler by MaxBarraclough on Friday May 25, 2018 @05:10AM (#17151824)
Valid point, buffer-overflows can be disastrous and should be easily preventable, or impossible, in a sensible language.

For OpenMW though, it's not a concern. They're building a single-player video game; the input is always trusted. As far as I can see, they made the right call by moving to C++.

Again, I really like the D language - but I can see why a project manager would go with C++.

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