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Re:Why did I spend 1.5 months creating a Gameboy emulator? (... by rpeden on Wednesday May 23, 2018 @12:43PM (#17135592)
This might seem like a roundabout way to start, but I'd recommend Code by Charles Petzold[0].

It starts out with just wires, switches, and relays, and as the book progresses he goes through the process of building up a simple CPU and RAM one step at a time. The book even walks you through coming up with opcodes and assembly language.

Even if you already know this stuff, I found the book was helpful in developing an intuitive feel for how everything works and fits together.

After reading it, you'd probably have a good mental model of how you'd want to approach writing an emulator.

The Nand to Tetris courses and their accompanying textbook would probably be helpful here too[1][2].

[0] https://www.amazon.com/Code-Language-Computer-Hardware-Softw... [1] https://www.coursera.org/learn/build-a-computer [2] https://www.coursera.org/learn/nand2tetris2

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