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Re:Real-Time Ray Tracing Demo by VladimirGolovin on Wednesday May 23, 2018 @03:01AM (#17131911)
Their current raytracer is limited by the available compute power, so it's forced to use as few samples per pixel as possible, which results in a noisy picture.

However, there's a synergy between their on-chip ML cores and their raytracing engine: they use ML cores (which are typically useless in graphic workloads) to de-noise ray-traced images.

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