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Re:Real-Time Ray Tracing Demo by moultano on Wednesday May 23, 2018 @12:56AM (#17131560)
I don't think this is what they are actually using, but path tracing can be reduced to a really huge sparse sampling problem. This means that given any predictive model of how much paths through the scene will add light to a pixel, you can make that model unbiased by using https://en.wikipedia.org/wiki/Importance_sampling

So a model trained to take the samples you have so far and predict paths that will also connect eye to light sources could hugely speed up rendering. I don't know of any software that does this, so free idea if someone wants to try it.

Re:Real-Time Ray Tracing Demo by pixel_fcker on Wednesday May 23, 2018 @06:41PM (#17139115)
there was a paper recently caching sparse radiance results and using ML to predict important paths from that. I believe the latest version of Octane might do something like that if you read between the lines of their marketing guff.