Re:Not So Fast On That HTML5 Canvas vs. Flash Demo
by buymorechuck on Tuesday September 21, 2010 @12:18PM
(#1713129)
The drawing parts were close, but mobile profiles can greatly be affected by other parts (in this case the original FPS counter was consuming tons of CPU and battery). The optimized versions do a first approximation of what the Flash engine is doing under the hood, but are still fundamentally equivalent to the original drawing code.
[ Parent
| on HN ]
There are no comments on this comment yet.