Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL
by nkassis on Monday September 20, 2010 @03:00PM
(#1710073)
Well, the docs are a little out of date but most of it works as it did before. I had about 3 lines to change when I started using the webgl version. (details of what needs change is available here: http://code.google.com/p/o3d/wiki/GettingStarted)
Some parts are not yet implemented but I've managed to get work done without using any of them. The core devs are often on the mailinglist: http://groups.google.com/group/o3d-discuss
The repos are active, last update was last week. I just use whatever they have in SVN right now, the packages on their webstite is very outdated.
Some parts are not yet implemented but I've managed to get work done without using any of them. The core devs are often on the mailinglist: http://groups.google.com/group/o3d-discuss
The repos are active, last update was last week. I just use whatever they have in SVN right now, the packages on their webstite is very outdated.