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Re:Three.js: JavaScript 3D engine for canvas, svg, and WebGL by jat850 on Monday September 20, 2010 @02:55PM (#1710053)
I really only glanced at the code so I could be wrong here. But it appeared to me as though the main loop was written with something like, 1000 / 60, which was probably intended to cap at 60fps.

If you took that code and modified the loop to run more frequently, do you get even better performance?

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