Re:In Virtual Reality, How Much Body Do You Need?
by StavrosK on Thursday May 17, 2018 @09:35PM
(#17097969)
I have experienced both, and they are rather different. On the computer, I just get this sinking feeling in my stomach when falling, but there was no hesitation before jumping. In VR, my brain did not want me to step near the ledge at all. I had to probe the floor with my foot, make sure there actually is solid floor there in reality, and really will myself into moving there.
In the end, I ended up making a tiny tiny step and leaning forward enough that the game registered me as having jumped. The two experiences aren't even comparable. In one game where I was in a hot air balloon I even freaked out and panickedly searched for the button to exit the game.
Re:In Virtual Reality, How Much Body Do You Need?
by meheleventyone on Friday May 18, 2018 @04:17AM
(#17099563)
Yeah playing The Climb sets off my fear of heights pretty well. I’ve climbed a lot in the real world and I think the lack of input from my feet actually heightens that fact as they are pretty integral to having the strength to hold yourself on.
Re:In Virtual Reality, How Much Body Do You Need?
by ruytlm on Thursday May 17, 2018 @07:52PM
(#17097314)
I get the same thing, but it only kicks in once the fall is long enough that you know that your character won't survive.
What's interesting is that after far too many hours of WoW, that fall distance is so ingrained that I get that feeling at the same point in other games, even if they have a longer 'safe' fall distance.
Not disputing anything you're saying but I actually have this same experience playing games where you can fall and the player accelerates (particularly if the camera is first person or right behind the player). Just looking at the screen when I jump off a cliff in something like WoW makes my stomach feel like 20lbs of iron while I'm falling. I've kinda learned to enjoy it at this point.