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Re:In Virtual Reality, How Much Body Do You Need? by Sohcahtoa82 on Thursday May 17, 2018 @05:55PM (#17096341)
I'm a little confused by your post.

> I remember trying a vive game that had arms but sometimes they would contort into impossible poses and it was extremely jarring [.....] the visible hands on the touch controllers on rift is just fantastic.

Neither of the things mentioned here are specific to Vive or Rift.

A Rift game can give you arms that contort into impossible poses, just like a Vive game can give you visible hands. It's just software and whatever the author of whatever game you're playing decided to do.

Did you play a game worked in both Vive and Rift, and the versions were different or something?

Re:In Virtual Reality, How Much Body Do You Need? by hexane360 on Thursday May 17, 2018 @06:32PM (#17096695)
You're correct about the arms, but I believe the Rift has additional sensors on its touch controllers [1], allowing it to record your thumb position and update the hand model accordingly.

1: https://upload.wikimedia.org/wikipedia/commons/d/d8/Oculus-R...

Re:In Virtual Reality, How Much Body Do You Need? by baby on Friday May 18, 2018 @06:43PM (#17105504)
If you try both the vive and the rift you'll see that the default for the rift is fake hands that mimic yours. It's cool but I personnally couldnt get fooled. I prefer the vive controllers.