Re:In Virtual Reality, How Much Body Do You Need?
by hexane360 on Thursday May 17, 2018 @06:32PM
(#17096695)
You're correct about the arms, but I believe the Rift has additional sensors on its touch controllers [1], allowing it to record your thumb position and update the hand model accordingly.
1: https://upload.wikimedia.org/wikipedia/commons/d/d8/Oculus-R...
> I remember trying a vive game that had arms but sometimes they would contort into impossible poses and it was extremely jarring [.....] the visible hands on the touch controllers on rift is just fantastic.
Neither of the things mentioned here are specific to Vive or Rift.
A Rift game can give you arms that contort into impossible poses, just like a Vive game can give you visible hands. It's just software and whatever the author of whatever game you're playing decided to do.
Did you play a game worked in both Vive and Rift, and the versions were different or something?