Re:I Don’t Know How to Waste Time on the Internet Anymore
by ehnto on Tuesday May 15, 2018 @05:14AM
(#17072660)
That's what I was imagining as well. There is no spatial link to see as common ground, and because you can't count on seeing them again you can't get to know them organically over time.
I notice it with stores I go to, I am horribly predictable with food places but because of that I can form good relationships with the people working there. They know I will be in again so they can afford to care more and get to know me.
Even here, I notice familiar name tags and I get to look forward to people's responses on certain topics I can guess they will be interested in.
Those experiences are harder to find online now and especially in games.
Fun annecdote, I found my first software job through Counter Strike Source, I played the same server for months and one guy would knofe me in th same spot at least once a session. He ended up having a software company and gave me an opportunity.
Re:I Don’t Know How to Waste Time on the Internet Anymore
by y2bd on Tuesday May 15, 2018 @01:04AM
(#17071761)
With games like Destiny, "placeless" MMOs are already starting to become a thing.
Re:I Don’t Know How to Waste Time on the Internet Anymore
by b3orn on Tuesday May 15, 2018 @02:48AM
(#17072121)
Same with GTA Online.
Re:I Don’t Know How to Waste Time on the Internet Anymore
by hkmurakami on Tuesday May 15, 2018 @02:50AM
(#17072127)
“Places” is exactly how I think of making new friends in adulthood irl.
Re:I Don’t Know How to Waste Time on the Internet Anymore
by ehnto on Tuesday May 15, 2018 @05:16AM
(#17072668)
Meatspace, the new spatially aware social networking site. No installation required. Make friends where your feet are!
Re:I Don’t Know How to Waste Time on the Internet Anymore
by rolandog on Tuesday May 15, 2018 @08:39AM
(#17073473)
I'd like to make a complaint that Meatspace is inaccessible for n00bs and amputee character classes. Also, higher level characters seem to be stopping new players from leveling up.
TF2 has (or had) a concept of "place" in the form of named servers. That made it possible to encounter the same stranger repeatedly over time.
In contrast, Overwatch wants you to already know and specify your friends into their social-media graph and group up before going to a random/anonymous/ephemeral location. So you seldom knowingly encounter the same stranger twice.
> FFXIV
Thinking about an MMO, a "placeless" MMO would randomly assign you to a one of a great many small instances every time you log in. Eugh.