Re:How to speed up the Rust compiler in 2018
by steveklabnik on Monday April 30, 2018 @12:02PM
(#16959720)
SIMD is coming in eight weeks, incidentally.
[ Parent
| on HN ]
Re:How to speed up the Rust compiler in 2018
by Const-me on Monday April 30, 2018 @01:36PM
(#16960553)
Good to know!
But even if it’ll become available in 2 months, it’ll take some time to develop Rust libraries on top of them.
E.g. in various performance-critical C++ projects I have used https://github.com/Microsoft/DirectXMath and https://eigen.tuxfamily.org
Both are quite large projects with many man-years spent to develop, they saved quite a lot of my development budget.
Re:How to speed up the Rust compiler in 2018
by steveklabnik on Monday April 30, 2018 @02:38PM
(#16961089)
Yes and no, a lot of libraries have been built on top of the feature while it was unstable. It’s been in nightly for quite a while at this point.
Of course, more libraries are needed as well, but there’s already some higher level stuff. See https://github.com/AdamNiederer/faster for example. And const generics, coming to nightly near the end of the year, will be another step up. It's true overall that numeric stuff is a weakness, but we'll get there!