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Re:Building games that can be understood at a glance by MaikuMori on Monday April 30, 2018 @11:22AM (#16959335)
The system is feeding it self. The simpler it is the more people are reached and the less ordinary person is willing to learn and overcome problems. Slowly everything that is slightly complex becomes too much of a hassle or gets negativity.

There is a middle ground somewhere.

I suppose the gaming topic made be rant, because it seems like a lot games being made now lack substance. But there are so many more games being made and so many more players compared to 10 years ago that I'm probably biased. I still think simplicity vs function is a tough problem with short term and long term pros and cons.

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