Re:Building games that can be understood at a glance
by fenwick67 on Monday April 30, 2018 @10:28AM
(#16958781)
This article isn't about dumbing games down, it's about making UI adjustments to make it easy to start playing.
If you play some Ludum Dare games, you'll see how important a good UI is to pick up a new game. You'll see lots of unexplained controls, unexplained mechanics, and indecipherable labels. And these little details will make or break games.
If you play some Ludum Dare games, you'll see how important a good UI is to pick up a new game. You'll see lots of unexplained controls, unexplained mechanics, and indecipherable labels. And these little details will make or break games.