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Re:Building games that can be understood at a glance by fenwick67 on Monday April 30, 2018 @10:28AM (#16958781)
This article isn't about dumbing games down, it's about making UI adjustments to make it easy to start playing.

If you play some Ludum Dare games, you'll see how important a good UI is to pick up a new game. You'll see lots of unexplained controls, unexplained mechanics, and indecipherable labels. And these little details will make or break games.

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