Re:Magnasanti: Large and Terrifying SimCity (2010)
by contingencies on Friday April 27, 2018 @05:30AM
(#16939487)
Mini Metro is quite interesting. https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
Re:Magnasanti: Large and Terrifying SimCity (2010)
by crazystar on Thursday April 26, 2018 @11:02PM
(#16938170)
Checkout: http://cityboundsim.com/devblog
Re:Magnasanti: Large and Terrifying SimCity (2010)
by kalleboo on Friday April 27, 2018 @05:20AM
(#16939447)
Not for cities, but in the same vein of a more real-world sim, SimHealth was developed in 1994 to debate the Clinton's healthcare plan https://en.wikipedia.org/wiki/SimHealth
Re:Magnasanti: Large and Terrifying SimCity (2010)
by bertr4nd on Friday April 27, 2018 @01:16AM
(#16938591)
> dumb projects like Mopac
OT, but, er, what's wrong with Mopac? I didn't really have any problems with it while I lived in Austin, but it's been quite a while now.
Re:Magnasanti: Large and Terrifying SimCity (2010)
by CamTin on Friday April 27, 2018 @09:24AM
(#16940587)
They've spent the past several years on a massively expensive project to add ONE lane of traffic in each direction, rather than a high-volume mass transit artery like it needs.
Re:Magnasanti: Large and Terrifying SimCity (2010)
by kaennar on Friday April 27, 2018 @12:57PM
(#16942292)
And it doesn't even work! I took the toll a few months ago because I needed to head North for a meeting, but the thing was moving slower than actual traffic from all the people merging/leaving it.
The construction lobby strikes again I guess...
Re:Magnasanti: Large and Terrifying SimCity (2010)
by v64 on Friday April 27, 2018 @10:14AM
(#16940868)
This article[1] summarizes the recent problems.
[1] https://www.austinchronicle.com/news/2017-08-04/mopac-and-th...
E.g. give a simulator the current population and layout of NYC with the current influx of people with a budget and see what the results are? It would be fascinating to see people try and "beat" the high scores on different cities (i.e. Austin would be an easy level, Boston harder, and NYC the hardest level, etc.). Then we could collate what worked and what didn't without dumb projects like the Mopac Expressway.
Either way I'd play that game.