switch(expr) {
case 'foo':
break;
case { foo: bar }:
break;
}
Wouldn't strike me as all that strange. It just shifts the semantics from "are you exactly this" to "do you look like this". For non-object primitives (e.g. string or number), I don't think those two things are functionally different.Granted, it doesn't help make switch any easier to learn, but I _do_ think it makes switch more _rewarding_ to learn. Right now, switch is basically just a restrictive, potentially terser version of an if statement. This would make switch actually useful to learn.
It might even allow us to add some more semantics to switch over time (e.g. constructor matching with something like 'case Number').
(EDIT: thanks to armandososa for teaching me a new thing!)
switch(expr) {
case 'foo':
console.log("a string")
break;
case { foo: bar }:
console.log("foo is", bar)
break;
}
But how would this work? switch(expr) {
case 'foo':
case { foo: bar }:
console.log("foo is", bar)
break;
}
Moreover, a big selling point of pattern matching is it is an expression. Keep in mind though case points to a statement list, How do we resolve to a value?With a "return"?
function f() {
switch(expr) {
case 'foo':
return 4 // This makes f return
}
}
function g() {
var x = switch(expr) {
case 'foo':
return 4 // But this doesn't. Is this confusing?
}
}
The value of the last statement? function g() {
var x = switch(expr) {
case 'foo':
4; // This should resolve to 4
break; // but is the break necessary now?
}
}
IMO switch sytnax is just legacy left behind by C, and not the best one to keep around, especially given the semantics of pattern matching.[1]: https://en.wikipedia.org/wiki/Duff%27s_device, not sure if this works on JavaScript (I doubt it), but the point is the switch cases essentially work like "goto"s.
switch(expr) {
case 'foo': break;
case { foo: bar }: break;
}
https://news.ycombinator.com/formatdocSure is. Or a degenerate one if you prefer.
> match is a reducible structured control-flow construct whose power comes from destructuring.
Match on sum types with no associated data and you have a switch.
> match is much, much more like an if-else chain than a switch.
Depends on what you're matching.
switch (x) {
case 0:
while (i < l) {
s *= i;
case 1:
i += 1;
}
}
cannot be rewritten with a simple match. You'd have to reloop the CFG.