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Re:Interactive Go programming with Jupyter by cosmos72 on Friday April 20, 2018 @03:55AM (#16882942)
It compiles a plugin for each Jupyter cell code with "go build -buildmode=plugin" then loads it.

It's easy to see with Linux "lsof -p LGO_PID": it lists, among others, the loaded shared libraries - there is one per Jupyter cell code.

Re:Interactive Go programming with Jupyter by bm1362 on Friday April 20, 2018 @12:29PM (#16886169)
This is super cool, but I’d like to know more. You can’t reload plugins without changing the plugin path and any shared references won’t get GC’d, from what I remember. I tried to do server handler hot reloading via plugins and ran into this a while ago.