Never had an NES growing up, never played one until I got into NES dev. I was turned onto it by a classmate. We're both too young to have had the NES growing up, so we simply couldn't be a nostalgia play. There's a lot of folks who get into because it's surprisingly approachable, and scratches the itch of "make a game." TFA just had a bad quote...
I don't really understand why people view interests based on nostalgia as a weakness. Being nostalgic doesn't have to mean that life isn't good or that things were better once upon a time.
Like what you like, do what you do, and enjoy what you enjoy without apology!
However, I agree with you, trying to capture past enjoyments and in cases like this, continue to make new memories and fun times, go for it I say!
Nothing about what I did, nor wrote was driven by a longing for the days of yore, mine or otherwise. I enjoyed learning to write software for the 6502, it was a simple instruction set, fairly clear, concise, and simple.
I haven't written 6502 in a number of years, and gave my NES collection to a friend last year. That I have an old PCB on my desk, yes, is nostalgia.
So, nostalgia is a big part of the NES appeal, but there may be other factors as well.
Hey, why isn't anyone reading our article?
"Crazy! The NES Homebrew Scene Thrives Like You Wouldn't Believe!"
"When You Read About These NEW Homebrew Games, You'll Never Game the Same Again!"
"I Played NEW Homebrew Games - What Happened Next Blew My Mind!"
Now they'll read it.
It says something about the legacy of the NES that most homebrewers continue to make games for the system for reasons other than nostalgia. It’s mostly because they love the NES.
“I’ve always wanted to create NES games, ever since I was a kid. I remember sitting around drawing maps on paper, daydreaming of what my designs would be like to play,” explained Nathan Tolbert, a relatively new figure to the NES homebrew scene who’s already built a couple of titles for the annual NESDEV competition.
So...nostalgia.
One creator, Antione Fantys, wants to bring back some of the elements from retro games that don’t seem to exist in the modern generation. Because the NES is the most iconic of these systems, he enjoys programming with it, citing the limitations of the system as a means to creating the most accurate representation of a retro game as possible.
More nostalgia.
The article pretty much proves these homebrews are the product of nostalgia. Not that there is anything wrong with that.