Re:Sneak Peek at WebAssembly Studio
by flohofwoe on Wednesday April 11, 2018 @02:58PM
(#16814320)
Yes, it's definitely good practice to reduce calls to WebGL as much as possible (for instance through batching, instanced rendering, maintaining your own state cache etc...). Performance behaviour of WebGL is very different from a native GL implementation, but when keeping that in mind it's not too bad all in all.
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