Re:Show HN: TerrainVer – Generate Worms-Style Cartoon Terrai...
by juliango on Sunday April 08, 2018 @06:44AM
(#16785526)
Generating constructions is very different from generating terrain, so I'd probably try a 2-step process where the building generator can be seeded by the terrain relief. But it's not trivial for sure. See also https://github.com/mxgmn/WaveFunctionCollapse#higher-dimensi... because it's relevant and looks awesome :)
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