Re:How kids in a low-income country use laptops: lessons fro...
by hinkley on Thursday April 05, 2018 @12:13PM
(#16766215)
I think blizzard missed a trick by not consulting with their WoW scripting team to develop an acceptable level of automation of the micromanagement aspects.
It would provide another dimension to the game play.
Re:How kids in a low-income country use laptops: lessons fro...
by stevenwoo on Thursday April 05, 2018 @12:34PM
(#16766409)
There were games that went all or mostly in on not being a clickfest for resource management - Myth, Ground Control off the top of my head, Total Annihiliation had a different model for resources. My personal preference was for these over Starcraft/Warcraft in multiplayer, but it was nice to have so many options.
Re:How kids in a low-income country use laptops: lessons fro...
by hinkley on Thursday April 05, 2018 @03:03PM
(#16767950)
I always felt like I was cheating when I cheesed the AI to defeat it. But then I realized that this in many games they hit you with a large number of dumb mobs because one isn’t a challenge.
You could do the same thing to a human opponent in some of those games, or they to you, so in practice you had to micromanage some things like fights in order to kite or retreat effectively.
When I got out of college I had a brief fantasy of trying to consult doing game AI but the whole field cratered and I had no idea if I actually had an aptitude for it, and I got busy doing other kinds of “serious” work.
I liked Starcraft 2, but I think Blizzard needs some competition.