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Re:SteamOS, Linux, and Steam Machines by bitL on Wednesday April 04, 2018 @09:16AM (#16754357)
If currently Linux has 1% gaming market share, I am thankful they port these games at all. I am one of those early adopters that paid >$1200 for a top end Steam Box, and bought every single AAA game available on Linux even if I might not play them all, just to put my money where my mouth is and perhaps contribute a bit to getting Linux more relevant. It's only going to be because companies will see some money out there as well, so I try to give them what they want.
Re:SteamOS, Linux, and Steam Machines by electricEmu on Wednesday April 04, 2018 @11:13AM (#16755494)
It's not even 1%.

You might consider saving that money instead of promoting Linux through buying games you won't play.

Compound the interest, and maybe you can find an indie game studio investment instead. That would be a real and substantial contribution that moves the needle.

https://www.gamingonlinux.com/articles/looks-like-the-linux-...