Re:Announcing Micro Instances for Amazon EC2
by sv123 on Thursday September 09, 2010 @11:43AM
(#1675734)
I thought there was no way it would work, got a beta invite a few months back and was blown away. My brain still insists that the game had to be installed on my local system to be able to be working so well.
Re:Announcing Micro Instances for Amazon EC2
by tibbon on Thursday September 09, 2010 @02:56PM
(#1676445)
I had a similar reaction to you on Slashdot a few years ago when it was first announced. I thought it was completely made up.
Yet, it works. Shockingly well. Better for FPS games than strategy games actually (you notice lag on a mouse cursor more than anywhere else).
Re:Announcing Micro Instances for Amazon EC2
by rbranson on Thursday September 09, 2010 @11:04AM
(#1675604)
How is it hard to believe? They are essentially doing what Akamai did and locating server farms very "close" to end users on the network. I have a 20ms ping from the closest Akamai CDN server.
But latency isn't such an issue for compiling etc. Someone was saying in the instant google thread that 250ms is imperceptible for search (and I've heard 200ms for the command line, from Rob Pike on Go). That's much lower hanging fruit than for gaming, where 250ms latency is far from instant but unplayable.