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Re:Procedural Worlds from Simple Tiles (2017) by ggggtez on Monday April 02, 2018 @02:53PM (#16737932)
Neat, yes, but when you do procedural generation from local information only, you often get artificial looking "dungeons".

Though, it does make me curious about what extending this to use a "hierarchical" tileset might do. For example, start with large tiles that define a probability distribution. Tile those. Use that to initialize the probability distribution for the smaller tile generation.

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