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Re:Godot at GDC 2018 by robrtsql on Tuesday March 27, 2018 @02:36PM (#16691468)
Yep, I abandoned Unity after encountering the same issues as you. My experience is that every Unity GC run takes 10+ ms on my machine, even when there is no memory to clean up.

I tried MonoGame once and the results were much better--garbage collection was fast when there wasn't much to do. However, I'd still choose a non-garbage-collected engine any day because I dislike lag spikes.

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