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Re:Godot at GDC 2018 by dilap on Monday March 26, 2018 @11:04PM (#16684850)
Yeah, that makes sense.

I remember when I first learned I couldn't nest prefabs, and I couldn't believe it. Here's hoping they actually fix it.

Besides that, I think the Unity prefab system is really nice, and Unity in general seems very nice.

But I may lack context! I'm coming up on two years using it, and it's my first time working with a game engine (or in games).

Still, it seems much nicer than interface builder or qt designer.

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