Re:Godot at GDC 2018
by psyc on Monday March 26, 2018 @10:21AM
(#16679087)
It depends entirely on the details that affect the GC. The biggest factors are the size and structure of your heap data. If the game uses a lot of memory, the GC will try to collect more often. If the heap data is large and graph-like (lots of refs to refs), it takes longer to walk.
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