Re:Godot at GDC 2018
by animal531 on Monday March 26, 2018 @08:23AM
(#16678279)
Good post, it closely matches where I'm at. For any 2d project I'd look at using Godot (or even a custom/SDL solution) over Unity.
Even for 3d Unity is great to get into, but I always feel that for any non cookie-cutter project I want to build that it is always fighting back against me.
Re:Godot at GDC 2018
by ahtu123 on Monday March 26, 2018 @11:53AM
(#16679774)
Unity is REALLY bad and unintuitive for 2D games. It's a 3D engine that begrudgingly lets you draw sprites except alpha and overdraw are really expensive. Basically any 2D engine will perform 1000x better out of the box.
Even for 3d Unity is great to get into, but I always feel that for any non cookie-cutter project I want to build that it is always fighting back against me.