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Re:Godot at GDC 2018 by animal531 on Monday March 26, 2018 @08:23AM (#16678279)
Good post, it closely matches where I'm at. For any 2d project I'd look at using Godot (or even a custom/SDL solution) over Unity.

Even for 3d Unity is great to get into, but I always feel that for any non cookie-cutter project I want to build that it is always fighting back against me.

Re:Godot at GDC 2018 by ahtu123 on Monday March 26, 2018 @11:53AM (#16679774)
Unity is REALLY bad and unintuitive for 2D games. It's a 3D engine that begrudgingly lets you draw sprites except alpha and overdraw are really expensive. Basically any 2D engine will perform 1000x better out of the box.