Re:Godot at GDC 2018
by a_t48 on Monday March 26, 2018 @01:56AM
(#16676923)
TIL (thanks for the correction!) I guess they do this to break reference loops. The difference I guess is that it only applies to UObject derived things, which are higher level objects, rather than across your entire codebase. I’ve never seen GC take up processor time, but our project doesn’t have a lot of runtime churn of objects.
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