Not good ones though. Any VR headset without positional tracking is essentially a google cardboard.
Things start out simple, limited, clunky, and expensive. Occasionally they become capable, svelte, commonplace, and affordable after 5 or 10 years of development and refinement.
What is a non-starter are dropped frames, overheating, or other issues around comfort and ease of use. All of these are solved by Oculus Go (and a subset are solved by GearVR) in a way that are not solved by google cardboard. If a device can hold up for 60 minutes, doesn't hurt to wear, has no cables or messy setup steps, and includes asynchronous timewarp to generate missing frames, I believe that is a sufficient device that could takeover the market for a wide variety of communication use cases and is exactly what Oculus Go is the first to offer in full.
The one to keep your eye on is the Oculus Go which is a self contained device for $199. (Also a Facebook product, probably going to have all this social functionality burned in. My guess is this is their first big play.)