Re:Announcing Microsoft DirectX Raytracing
by bhouston on Tuesday March 20, 2018 @03:04AM
(#16626493)
The cost of games is not the render engine, remember that most use ue4 or unity. The cost of games 90% is asset and gameplay and UI/UX development.
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Re:Announcing Microsoft DirectX Raytracing
by hyperpallium on Tuesday March 20, 2018 @04:00AM
(#16626699)
By "larger worlds at higher res" I meant higher cost of asset development.