Re:Announcing Microsoft DirectX Raytracing
by slavik81 on Tuesday March 20, 2018 @12:12AM
(#16626005)
That's definitely popular for effects that use ray casting. At SIGGRAPH and GDC over the past couple years, a good fraction of the graphics presentations I went to ended with "and then we added TAA because we could only afford a handful of samples per pixel per frame".
[ Parent
| on HN ]
There are no comments on this comment yet.